XModel Exporter

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Version 5.5.0.2

Latest update
Downloads
Known Problems

The Call of Duty game series xmodels can be exported to .OBJ format, .X format, or Maya ASCII (.MA) format for editing.
They can also be previewed in 3d with the built in previewer.

Please note that for Call of Duty 4 and later, you must install the Mod Tools to get the model files.
For Call of Duty 1 and 2, all the model files are in the IWD files in the game's main folder.

Preview window:
  

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Updates:

8/23/09 - Version 5.5

  • Fixed: OpenGL crash after a previewing a model.
  • New: Updated the Maya material importer script (ImportMTL1.7.mel).  Materials that are supposed to be transparent, such as glass, are now actually transparent.
  • New: Export to Maya ASCII (MA) format. The skeleton is exported along with the meshes.
  • New: When exporting to MA, you can specify whether or not to bind the meshes to the skeleton.
  • New: When exporting to MA, a Maya MEL script for binding the meshes to the skeleton is created in the 'obj' folder with the same name as the MA file.
    Useful if you want to fix a character model's skeleton, and then bind the skin and skeleton.
  • New: F2 repeats a previous search upwards thru the list. (F3 repeats the search downwards.)

8/26/09 - Version 5.5.0.1

  • Fixed: Message box reporting that a mesh had no joints.
  • New: Maximize button.

9/8/09 - Version 5.5.0.2

  • Fixed: A bug in the CoD5 decoder that would cause a crash on a few character models.

Downloads: 

  • Download Version 5.5, Exporter only- XmodelExporter5502.zip (191k) (This is only the updated executable.  If you have never before installed XModelExporter, download the full package.)
  • Download Version 5.5, full package (Exporter, IWI_X_DDS, DLLs, MEL script, etc) - Full_XmodelExporter5502.zip (215?k)

Known Problems:

  • CoD1 and CoD2 character models are horribly twisted.
  • All version's character skeletons are horribly twisted.
  • XmodelExporter will confuse CoD4 and CoD5 models and not work correctly if the files are not in the game's installation folder.
    CoD4 and CoD5 share the same model version number, but the file structure is slightly different.  Since there is no way to tell them apart internally, XModelExporter relies on the folder info.  If the paths to the CoD4 and CoD5 installations are not set correctly, and the xmodel files do not reside under the installation folder, then the exporter will not know which version it is dealing with.
  • Maya often fails to perform a rigid bind when binding a list of vertices to a joint.  For a single CoD model mesh, there are often many joints with a list of the mesh's vertices bound to them.  Open Maya's Script Editor to see a full report on which binds failed.

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